Epic jewelry

Custom three-tier system: Cursed → Original → Improved. The personal Cursed tier is available to absolutely every player from day one via the Forge Cursed service

On this page
  1. Three tiers for each family
  2. Where to get Epic Jewelry Powder
  3. Necklaces
  4. Earrings
  5. Rings
  6. Exchange services

# Three tiers for each family

Epic jewelry is the foundation of any top-tier build in High Five. Every jewelry family comes in three tiers tied to three levels of an internal skill. The starting Cursed tier is a custom server development: personal jewelry available to absolutely every player via the Forge Cursed service in Community Board → Services → Boss Jewelry. It's the entry point to top jewelry — you can gradually upgrade it to Original and then to Improved.

Cursed (lvl 1) — custom personal tier
Available to absolutely every player via the Forge Cursed service. Bound to the character: cannot be transferred or listed on the market. Can be upgraded to Original.
Original (lvl 2) — retail tier
Standard loot from epic bosses. The drop chance is fixed and does not depend on server rates.
Improved (lvl 3) — top tier
Stats noticeably stronger than Original. Built via the Upgrade Jewelry service.

# Where to get Epic Jewelry Powder

Epic Jewelry Powder (Epic Jewelry Powder) is the main currency of the epic jewelry system. All three services run on it: Forge Cursed creates the starter Cursed tier, Upgrade Jewelry gradually moves you from Cursed to Improved, and Shatter to Powder turns unwanted jewelry back into powder so you can put the resource toward a new set. Powder accumulates from two independent sources — participating in epic raids and a bonus drop from two daily quests in Dragon Valley. For epic raids, every player who lands at least one hit on the boss and is within a 2000-unit radius at the moment of its death receives powder. Last-hit and top-damage do not matter — the reward is for participating in the fight. If you died during the fight but were inside the reward zone at the moment of the killing blow, the powder still drops into your inventory — pick it up after you resurrect. Pet and Servitor damage is credited to the owner; no duplicates. Epic instances (Antharas Lair, Lair of Valakas, Last Imperial Tomb, Frozen Castle) are tracked in isolation — players from the main world or a neighboring instance do not interfere. The chance depends on the specific boss: top-tier grand epics guarantee powder, while instance forms and final phases drop it about half the time. Full list in the table below. For daily quests, powder comes as a bonus: two daily quests for level 80–85 — Wings of Sand and Don't Know, Don't Care. Both pay the standard retail reward (Sealed Vesper and Sealed Vorpal pieces, recipes, Enchant Scrolls, Element Crystals, Gemstone S), and on top of that an independent 30% roll on quest turn-in grants Epic Jewelry Powder. The chance fires once per turn-in of each quest, so regular dailies are a steady source of powder on top of raids. The two sources stack: run epics — collect powder for each participation; turn in both dailies in Dragon Valley — pick up extra on top. The more active you are on both fronts, the faster you build a set up to the Improved tier.

Drop chances from epic bosses

Icon Boss Powder chance
Queen Ant Queen Ant 100%
Antharas Antharas, Earth Dragon 100%
Orfen Orfen 100%
Baium Baium 100%
Valakas Valakas, Fire Dragon 100%
Core Core 100%
Beleth Beleth 100%
Sailren Sailren 100%
Scarlet van Halisha Frintezza — final phase (Scarlet van Halisha) 50%
Zaken Zaken — Night 50%
Zaken Zaken — Day, Lvl 60 50%
Zaken Zaken — Day, Lvl 83 50%
Freya Freya — Easy final 50%
Freya Freya — Extreme (Hard) final 100%

Bonus from daily quests in Dragon Valley

Quest Powder chance on turn-in
Wings of Sand 30%
Don't Know, Don't Care 30%

# Necklaces

Necklace of Valakas — stats by tier

Tier Item Effects
Cursed (lvl 1) Cursed Necklace of Valakas Cursed Necklace of Valakas Max MP +50, Fire Resist +10, Sleep Resist +30, Sleep Chance +30, Max HP +400, P. Atk. +2.5%, M. Atk. +5%, M. Crit. Chance +1.3, Phys. Skill Reuse −5%, Mag. Skill Reuse −5%, Damage Reflect +3%.
Original (lvl 2) Necklace of Valakas Necklace of Valakas Max MP +50, Fire Resist +15, Sleep Resist +40, Sleep Chance +40, Max HP +445, P. Atk. +4%, M. Atk. +8%, M. Crit. Chance +2, Phys. Skill Reuse −10%, Mag. Skill Reuse −10%, Damage Reflect +5%.
Improved (lvl 3) Improved Necklace of Valakas Improved Necklace of Valakas Max MP +50, Fire Resist +20, Sleep Resist +52, Sleep Chance +52, Max HP +580, P. Atk. +5%, M. Atk. +10%, M. Crit. Chance +3, Phys. Skill Reuse −13%, Mag. Skill Reuse −13%, Damage Reflect +7%.

Necklace of Frintezza — stats by tier

Tier Item Effects
Original (lvl 2) Necklace of Frintezza Necklace of Frintezza Max MP +42, Dark Resist +15, Poison Resist +25, Bleed Resist +25, Paralysis Resist +15, Stun Resist +15, Sleep Resist +15, Poison Chance +25, Bleed Chance +25, Paralysis Chance +15, Stun Chance +15, Sleep Chance +15, Mag. Skill Reuse −5%, Phys. Skill Reuse −5%, Song Reuse −5%, Damage Reflect +4%.
Improved (lvl 3) Improved Necklace of Frintezza Improved Necklace of Frintezza Max MP +50, Dark Resist +20, Poison Resist +33, Bleed Resist +33, Paralysis Resist +20, Stun Resist +20, Sleep Resist +20, Poison Chance +33, Bleed Chance +33, Paralysis Chance +20, Stun Chance +20, Sleep Chance +20, Mag. Skill Reuse −7%, Phys. Skill Reuse −7%, Song Reuse −7%, Damage Reflect +5%.

Necklace of Freya — stats by tier

Tier Item Effects
lvl 1 (base) Necklace of Freya Necklace of Freya Max MP +50, MP Recovery +0.23, Water Resist +10, Bleed Resist +20, Paralysis Resist +15, Shock Resist +15, Sleep Resist +15, Mental Attack Resist +10, Mag. Skill Reuse −5%, Damage Reflect +4%.
lvl 2 (Blessed) Blessed Necklace of Freya Blessed Necklace of Freya Max MP +50, MP Recovery +0.46, Water Resist +15, Bleed Resist +25, Paralysis Resist +20, Shock Resist +20, Sleep Resist +20, Mental Attack Resist +10, Mag. Skill Reuse −5%, Mag. Skill MP Cost −5%, Damage Reflect +4%, M. Heal Power +15.6, MEN +2, CON +1, STR −1.

# Earrings

Earring of Antharas — stats by tier

Tier Item Effects
Cursed (lvl 1) Cursed Earring of Antharas Cursed Earring of Antharas Max MP +37, Earth Resist +10, Bleed Resist +30, Bleed Chance +30, Stun Resist +20, Stun Chance +20, Mental Attack Resist +20, Mental Attack Chance +20, Healing Effect +7%, Mag. Skill MP Cost −3%, Phys. Skill MP Cost −3%, HP Vampirism +3%.
Original (lvl 2) Earring of Antharas Earring of Antharas Max MP +37, Earth Resist +15, Bleed Resist +40, Bleed Chance +40, Stun Resist +30, Stun Chance +30, Mental Attack Resist +30, Mental Attack Chance +30, Healing Effect +10%, Mag. Skill MP Cost −5%, Phys. Skill MP Cost −5%, HP Vampirism +4%.
Improved (lvl 3) Improved Earring of Antharas Improved Earring of Antharas Max MP +37, Earth Resist +20, Bleed Resist +52, Bleed Chance +52, Stun Resist +40, Stun Chance +40, Mental Attack Resist +40, Mental Attack Chance +40, Healing Effect +13%, Mag. Skill MP Cost −7%, Phys. Skill MP Cost −7%, HP Vampirism +5%.

Earring of Zaken — stats by tier

Tier Item Effects
lvl 1 (base) Earring of Zaken Earring of Zaken Max MP +31, Bleed Resist +25, Stun Resist +20, Mental Attack Resist +20, Bleed Chance +25, Stun Chance +20, Mental Attack Chance +20, Healing Effect +10%, HP Vampirism +4%.
lvl 2 (Blessed) Blessed Earring of Zaken Blessed Earring of Zaken Max MP +37, Bleed Resist +30, Stun Resist +30, Mental Attack Resist +30, Bleed Chance +30, Stun Chance +30, Mental Attack Chance +30, Healing Effect +15%, HP Vampirism +4%, Dark Resist +15.
lvl 3 (Improved Blessed) Improved Blessed Earring of Zaken Improved Blessed Earring of Zaken Max MP +37, Bleed Resist +40, Stun Resist +40, Mental Attack Resist +40, Bleed Chance +40, Stun Chance +40, Mental Attack Chance +40, Healing Effect +20%, HP Vampirism +5%, Dark Resist +30.

Earring of Orfen — stats by tier

Tier Item Effects
Cursed (lvl 1) Cursed Earring of Orfen Cursed Earring of Orfen Max MP +31, Bleed Resist +20, Bleed Chance +20, Healing Effect +4%, P. Atk. +2.5%, M. Atk. +2.5%, Paralysis Resist +5, Paralysis Chance +5, Crit. Rate +10.
Original (lvl 2) Earring of Orfen Earring of Orfen Max MP +31, Bleed Resist +20, Bleed Chance +20, Healing Effect +6%, P. Atk. +5%, M. Atk. +6%, Paralysis Resist +8, Paralysis Chance +8, Crit. Rate +15.
Improved (lvl 3) Improved Earring of Orfen Improved Earring of Orfen Max MP +37, Bleed Resist +26, Bleed Chance +26, Healing Effect +8%, P. Atk. +8%, M. Atk. +12%, Paralysis Resist +15, Paralysis Chance +15, Crit. Rate +20.

Baylor's Earring — stats

Tier Item Effects
Original (lvl 1) Baylor's Earring Baylor's Earring Max MP +31, Dark Resist +30.

# Rings

Ring of Baium — stats by tier

Tier Item Effects
Cursed (lvl 1) Cursed Ring of Baium Cursed Ring of Baium Max MP +21, Poison Resist +30, Root Resist +25, Poison Chance +30, Root Chance +25, Accuracy +1.5, Crit. Damage +10%, Atk. Spd. +3%, Casting Spd. +3%.
Original (lvl 2) Ring of Baium Ring of Baium Max MP +21, Poison Resist +40, Root Resist +30, Poison Chance +40, Root Chance +30, Accuracy +2, Crit. Damage +15%, Atk. Spd. +4%, Casting Spd. +4%.
Improved (lvl 3) Improved Ring of Baium Improved Ring of Baium Max MP +21, Poison Resist +50, Root Resist +45, Poison Chance +50, Root Chance +45, Accuracy +4, Crit. Damage +30%, Atk. Spd. +6%, Casting Spd. +6%.

Ring of Queen Ant — stats by tier

Tier Item Effects
Cursed (lvl 1) Cursed Ring of Queen Ant Cursed Ring of Queen Ant Max MP +21, Poison Resist +20, Root Resist +15, Poison Chance +20, Root Chance +15, Accuracy +1.5, Crit. Damage +10%.
Original (lvl 2) Ring of Queen Ant Ring of Queen Ant Max MP +21, Poison Resist +30, Root Resist +20, Poison Chance +30, Root Chance +20, Accuracy +2, Crit. Damage +15%.
Improved (lvl 3) Improved Ring of Queen Ant Improved Ring of Queen Ant Max MP +21, Poison Resist +40, Root Resist +26, Poison Chance +40, Root Chance +26, Accuracy +3, Crit. Damage +20%.

Ring of Core — stats by tier

Tier Item Effects
Cursed (lvl 1) Cursed Ring of Core Cursed Ring of Core Max MP +21, Poison Resist +15, Poison Chance +15, Accuracy +1, P. Def. +2%, M. Def. +2%, CON +1, Crit. Damage Resist +2.5%, Phys. Skill MP Cost −2.5%, Mag. Skill MP Cost −2.5%.
Original (lvl 2) Ring of Core Ring of Core Max MP +21, Poison Resist +20, Poison Chance +20, Accuracy +1.5, P. Def. +4%, M. Def. +4%, CON +1, Crit. Damage Resist +5%, Phys. Skill MP Cost −5%, Mag. Skill MP Cost −5%.
Improved (lvl 3) Improved Ring of Core Improved Ring of Core Max MP +25, Poison Resist +30, Poison Chance +30, Accuracy +2, P. Def. +8%, M. Def. +8%, CON +1, MEN +1, Crit. Damage Resist +10%, Phys. Skill MP Cost −10%, Mag. Skill MP Cost −10%.

Ring of Beleth — stats

Tier Item Effects
Original (lvl 1) Ring of Beleth Ring of Beleth Max MP +21, M. Def. +12%, Mental Attack Resist +10, Mental Attack Chance +10, Max MP +38, Dark Resist +30, Max HP +105, MP Recovery +0.23.

# Exchange services

All operations with epic jewelry are done via Community Board → Services → Boss Jewelry. From the Cursed tier you can gradually progress all the way to Improved without losing progress.

Forge Cursed
Crafting the Cursed tier for Epic Powder. Available to absolutely every player — this is the entry point into epic jewelry for everyone.
Upgrade Jewelry
Gradual upgrade: Cursed → Original → Improved. Progress is preserved at every step.
Shatter to Powder
Don't need old or extra jewelry — grind it into Epic Powder and craft new pieces from it. Nothing goes to waste: every Cursed/Original/Improved can be converted into a resource and put to use.