Custom three-tier system: Cursed → Original → Improved. The personal Cursed tier is available to absolutely every player from day one via the Forge Cursed service
Epic jewelry is the foundation of any top-tier build in High Five. Every jewelry family comes in three tiers tied to three levels of an internal skill. The starting Cursed tier is a custom server development: personal jewelry available to absolutely every player via the Forge Cursed service in Community Board → Services → Boss Jewelry. It's the entry point to top jewelry — you can gradually upgrade it to Original and then to Improved.
Cursed (lvl 1) — custom personal tier
Available to absolutely every player via the Forge Cursed service. Bound to the character: cannot be transferred or listed on the market. Can be upgraded to Original.
Original (lvl 2) — retail tier
Standard loot from epic bosses. The drop chance is fixed and does not depend on server rates.
Improved (lvl 3) — top tier
Stats noticeably stronger than Original. Built via the Upgrade Jewelry service.
Epic Jewelry Powder () is the main currency of the epic jewelry system. All three services run on it: Forge Cursed creates the starter Cursed tier, Upgrade Jewelry gradually moves you from Cursed to Improved, and Shatter to Powder turns unwanted jewelry back into powder so you can put the resource toward a new set. Powder accumulates from two independent sources — participating in epic raids and a bonus drop from two daily quests in Dragon Valley.
For epic raids, every player who lands at least one hit on the boss and is within a 2000-unit radius at the moment of its death receives powder. Last-hit and top-damage do not matter — the reward is for participating in the fight. If you died during the fight but were inside the reward zone at the moment of the killing blow, the powder still drops into your inventory — pick it up after you resurrect. Pet and Servitor damage is credited to the owner; no duplicates. Epic instances (Antharas Lair, Lair of Valakas, Last Imperial Tomb, Frozen Castle) are tracked in isolation — players from the main world or a neighboring instance do not interfere. The chance depends on the specific boss: top-tier grand epics guarantee powder, while instance forms and final phases drop it about half the time. Full list in the table below.
For daily quests, powder comes as a bonus: two daily quests for level 80–85 — Wings of Sand and Don't Know, Don't Care. Both pay the standard retail reward (Sealed Vesper and Sealed Vorpal pieces, recipes, Enchant Scrolls, Element Crystals, Gemstone S), and on top of that an independent 30% roll on quest turn-in grants Epic Jewelry Powder. The chance fires once per turn-in of each quest, so regular dailies are a steady source of powder on top of raids.
The two sources stack: run epics — collect powder for each participation; turn in both dailies in Dragon Valley — pick up extra on top. The more active you are on both fronts, the faster you build a set up to the Improved tier.
All operations with epic jewelry are done via Community Board → Services → Boss Jewelry. From the Cursed tier you can gradually progress all the way to Improved without losing progress.
Forge Cursed
Crafting the Cursed tier for Epic Powder. Available to absolutely every player — this is the entry point into epic jewelry for everyone.
Upgrade Jewelry
Gradual upgrade: Cursed → Original → Improved. Progress is preserved at every step.
Shatter to Powder
Don't need old or extra jewelry — grind it into Epic Powder and craft new pieces from it. Nothing goes to waste: every Cursed/Original/Improved can be converted into a resource and put to use.