Raid Bosses
High Five raid bosses: scheduled grand bosses, PvP zones for the spawn, world raids and the hunt for epic jewelry. Plan your raids around the server timers.
On this page
# Epic boss schedule
Grand bosses (except Beleth) appear once a week on a fixed day, in a floating 19:00–23:00 window — you know in advance when to go hunting. Beleth has no fixed day: he returns 8 days after being killed, and the path to him is opened by a group that has cleared the Tower of Naia — path to Beleth. Zaken, Frintezza and Freya live in instances with their own resets.
| Icon | Boss | Level | Soul Crystal | Day of the week | Time | Delay |
|---|---|---|---|---|---|---|
| Queen Ant | 80 | stages 14–15 · 50% · to a random party member | Monday | 19:00–23:00 | — | |
| Antharas, Earth Dragon | 85 |
|
Tuesday | 19:00–23:00 | 15 min | |
| Orfen | 80 | stages 15–17 · 50% · to a random party member | Tuesday | 19:00–23:00 | — | |
| Baium | 83 |
|
Wednesday | 19:00–23:00 | 10 min | |
| Valakas, Fire Dragon | 85 |
|
Thursday | 19:00–23:00 | 15 min | |
| Core | 80 | stages 15–17 · 50% · to a random party member | Thursday | 19:00–23:00 | — | |
| Beleth | 83 | stages 13–17 · 50% · to a random party member | 8 days after being killed | Kill hour + 0–7 h | 5 min |
# PvP zones at bosses — open combat over the spawn of grand bosses and the raid bosses Queen Shyeed, Cherub Galaxia, Anais and Ember
A PvP zone is active at the lair of each of the six grand bosses and at four raid bosses — Queen Shyeed, Cherub Galaxia, Anais and Ember. 30 minutes before the boss appears, the location turns into a battlefield: everyone gets a PvP flag on entry, killing a player counts as PvP and gives no karma, and dying to another player doesn't cost experience or drop items. Clans and parties fight over the spawn without losing access to the usual services: the Community Board (Alt+B) stays open, and you can retreat by teleport as soon as you've gone 15 seconds without taking part in combat. The zone stays active while the boss is alive; 30 minutes after it dies the zone turns off, and until the next spawn it's a regular hunting location — with Alt+B, the buffer and autofarm.
- When the zone is active
- 30 minutes before the boss appears, for the entire time it's alive, and 30 minutes after its death. The day and spawn window for grand bosses are in grand boss schedule; Queen Shyeed and Cherub Galaxia respawn 18–30 hours after death, Ember exactly 24 hours after, and Anais 12–60 hours after. You can check the exact respawn time of a raid boss in the Community Board (Alt+B) → «Raid Bosses».
- At all other times
- A regular hunting location: Alt+B, the buffer and autofarm all work, with no flag and no PvP rules.
- PvP flag
- Applied to everyone on entry and held while you're in the zone; it lingers 20 more seconds after leaving. If you die and respawn in town, the flag drops after 10 seconds.
- Karma
- Not accrued: it's a combat zone, so you can attack an opponent without Ctrl and without risking becoming a PK.
- PvP points
- Killing a player counts as PvP — toward PvP rewards and achievements.
- Death from a player
- No experience is lost, no items are dropped.
- Death from the boss and monsters
- Experience loss — same as in the regular world.
- Allies
- Attack skills without Ctrl don't hit your party, command channel, clan or alliance; auras don't hit them even with Ctrl.
- Community Board (Alt+B)
- Open: the shop, services and teleport are still available. The buffer and the .buff command are unavailable inside an active zone.
- Teleport out of the zone
- Via Workshop teleport, if there have been no hits, casts or attacks for 15 seconds. Premium teleports are unavailable from inside the zone.
- Saving a point
- Not possible: neither a personal point in the Workshop nor a client teleport bookmark.
- Using a saved teleport point
- While the zone is active, you cannot teleport to a saved point inside it — neither your personal Workshop point nor a client teleport bookmark, no matter where you're teleporting from; no fee is charged. The game reports this in the chat and on screen. At any other time the point works as usual.
- Autofarm
- Won't start in an active zone, and turns itself off on entering one.
- If the zone activates while you're inside
- You stay where you are: you get a PvP flag and autofarm turns off. The game notifies you on entering and leaving the combat zone.
| Icon | Boss | Where the PvP zone is active |
|---|---|---|
| Queen Ant | Ant Nest — Queen Ant's nest and the approaches to it | |
| Orfen |
|
|
| Core | Cruma Tower — the Core's chamber | |
| Baium | Tower of Insolence — the upper floors near Baium's chamber | |
| Antharas | Antharas's Lair — the dragon's spawn platform | |
| Valakas | Valakas's Lair — from the lower chamber to the top of the spiral | |
| Queen Shyeed | Stakato Nest — Queen Shyeed's chamber (level 84 raid boss) | |
| Cherub Galaxia |
|
|
| Anais |
|
|
| Ember |
|
# Regular raid bosses
World raids are scattered across locations and available to everyone. The typical respawn interval is 24 hours ± 6 hours, with weaker ones at 12 hours ± 6 hours — there is always someone to hunt.
# Beleth — entry through the Tower of Naia
Beleth
is a level 83 grand boss on Hellbound. He has no fixed day in the schedule: after being killed, his lair stays closed for 8 days, and the door to him is opened by a group that reaches the top of the Tower of Naia. That's where Elpy Mutant
lives; after its death, the spore phase begins, from which Epidos
emerges. The killed Epidos leaves behind a Teleport Cube — it's what carries the full group to Beleth.
- Party
- 9 people (full party), the leader presses the button; command channel not required
- Level
- 80+ — checked on entering the Tower of Naia
- Beleth respawn
- 8 days after being killed, at kill hour + 0–7 h
- Elpy Mutant respawn
- 12–60 h after being killed; the server announces the spawn to everyone, and until then the door to its hall stays closed. The Control Panel at the entrance, and clicking the closed door, both show how much time is left
- Darion respawn
- 36 h ± 2 h
- Beleth spawn
- 5 minutes after the first entry — a cutscene and clones appear, and 5 minutes after that the real Beleth is among them
- Zone clearing
- 5 minutes after being killed
Path to Beleth
| Step | What to do | Conditions and timers |
|---|---|---|
| 1. Tully's Workshop roof | While Darion is alive, the doors stay closed | |
| 2. Entrance to the Tower of Naia | Bring the Crystal down to 1–10% HP without finishing it off, then at the Control Panel press «Push the button» → «Enter the Tower of Naia». | Party of 2 or more, the leader presses the button, everyone is level 80+ and standing near the leader. Finishing off the Crystal, or pressing the button while its HP is above 10%, makes the Crystal disappear for 5 minutes. If Elpy Mutant is dead, the panel window shows how long until it respawns |
| 3. Tower rooms | In each room, someone in the party presses «Flip the switch», and once all the monsters are cleared, the door onward opens. | 5 minutes per room, otherwise everyone gets kicked back to the roof |
| While Elpy is dead, the door to its hall is closed, so it's only worth clearing the rooms after the spawn announcement. Clicking the closed door shows how long until it appears and whether a fight is already underway inside. Once Elpy dies, the door closes again: anyone who didn't make it into the hall misses the spore phase. If the spores aren't hit for too long, the phase fails and you'll have to wait for the next Elpy | ||
| Kill it in the middle of the hall — a Teleport Cube appears in its place. | Don't lure it far away: an Epidos killed outside the hall won't leave a cube. The cube lasts 10 minutes | |
| 6. Teleport Cube | The leader presses «Meet Beleth». | Full party of 9. Only teleports those standing next to the cube |
# Damage statistics
- Clan damage display
- Enabled
- Update interval
- 5 sec
- Statistics reset
- 5 hours (if boss is not killed)
# Debuffs on bosses
- Debuffs on raid bosses
- Yes (x0.5 chance)
- Debuffs on grand bosses
- Yes (x0.2 chance)
- Special raids (Tiat, etc.)
- x0.3 chance
- Special epics (Baium, Antharas, Valakas)
- x0.1 chance
# Boss announcements
| Event | Bosses |
|---|---|
| Raid respawn | |
| Epic respawn | Valakas, Antharas, Beleth |
| Path to Beleth | |
| Raid kills | |
| Epic kills | Queen Ant, Valakas, Antharas, Beleth |
# Epic jewelry
Every epic jewel comes in three tiers (Cursed → Original → Improved). The starting Cursed tier is custom personal jewelry available to absolutely every player via the Forge Cursed service in Community Board → Services → Boss Jewelry. Tiers and stats for each family — Epic jewelry, exchange services — Epic jewelry, where to farm Epic Jewelry Powder — Epic jewelry.










(a level 84 raid boss) — his death opens the doors to the Tower of Naia Crystal. The fastest way up is
, Queen Shyeed
, Giant Marpanak 