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Reinforced CP / HP / MP bonuses
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Reinforced CP / HP / MP bonuses
Key group buffs have received the missing bonuses to maximum CP, HP and MP. If the original buff did not grant a bonus to one of these parameters, we added +10% to that maximum. All existing bonuses remain unchanged: you gain more — and do not lose what you are used to.
Modified skills
Skill
+CP
+HP
+MP
Prophecy of Water
+10%
+10%
+10%
Prophecy of Fire
+10%
+10%
+20%
Prophecy of Wind
+10%
+20%
+10%
Chant of Victory
+10%
+20%
+10%
Pa'agrio's Victory
+20%
+10%
+20%
Application rule: for each parameter (CP, HP, MP) — if the original buff had no bonus to its maximum, +10% is added. If a bonus was already present, it is kept at its original value (for example, the +20% HP from Prophecy of Wind stays at +20%).
All other buff effects (physical/magical attack, defense, attack speeds, critical rate, regen, etc.) remain the same as in the original.
The added +10% is a ×1.1 multiplier on the character's base maximum for that parameter (for example, base max HP × 1.1). Nothing is multiplied on top of the buff's original bonus.
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