Auto-consumables is a server-side service, not a client macro: the decision and the actual use happen on the server, the client only stores the settings.
Mana potions
Mana Drug and Mana Potion both work — the ACP MP slot is fully functional
ACP — auto-potion use
Enabled. HP / MP / CP slots plus a separate slot for Kamael soul bottles and energy stones for Force classes. Default threshold: HP 70%, MP 60%, CP 90%
Where it's configured
An in-UI panel next to the shortcut bar (threshold and interval per slot), or the .acp chat command; there's also an ACP button in the autofarm menu
What's stored
The selected potion, threshold, interval, and on/off state are stored on the character — they survive relogging and the daily restart. When the stack runs out, the slot turns itself off
Interval
Can only be slowed down: the server won't allow a value below the potion's real cooldown
Where it doesn't work
Olympiad, PvP events, Krateis Cube, Underground Coliseum, Aerial Cleft, and while flagged for a siege/fort battle
In the Labyrinth of the Abyss (83), the Lost Captain drops, on top of his regular loot, S80 and S84 Neolithic Crystals, Olf's T-shirt enchant scrolls and Epic Jewelry Powder — with exact chances that are the same for everyone. Essence of Kamaloka — given to premium players by the Lost Captain and Solo Kamaloka — can be exchanged at the Pathfinder Worker for a Pathfinder's Reward (S-Grade) with a chance of an Icarus weapon, or directly for Epic Jewelry Powder.
A fifth window won't enter the game: after choosing the server, a message will appear saying the maximum number of windows is already open from this computer. Close one of the windows and log in again.
Offline trade
A character left in offline trade doesn't occupy a window.
When your main inventory is 90% full or more (by slots, equipped items count), every new single item — a purchase, drop, reward, craft, trade, mail, or warehouse withdrawal — goes into the additional inventory instead of the main one. Stackable items (adena, spirit shots, scrolls, crystals) always go into the main one. Items with a limited lifespan (runes and others) also always go into the main one, even if there's no room: in the additional inventory a rune doesn't work, but its timer still runs.
How to tell
A message with the fill percentage appears in chat and on screen: "Inventory is 93% full (74/80): … was placed in the additional inventory."
How to retrieve it
Command .cfg → the «Extra Inventory» button at the very top of the window → a withdrawal window opens, like the warehouse's: move the items into your main inventory. The additional inventory holds as much as the main one; once it's also 90% full, the usual "no space" rule applies.
We use a flat Masterwork chance — 4% on any weapon or armor recipe, from B-grade all the way to S84 Vesper. It is not scaled by server rates; a Premium Account adds +2 percentage points, for 6% total. Instead of the regular recipe item you get a "Chaotic" blank, which is then finished into the ready rare item by the Blacksmith.
Masterwork chance
4% without Premium, 6% with a Premium Account
What it applies to
All craftable weapons and armor from B to S84, including the Dynasty, Icarus, Destiny, and Vesper sets
Successful craft chance
Base recipe success chance, with Premium Account +10 (60% → 70%, 70% → 80%)
What isn't counted
The crafter or the customer: premium from either one is enough, if both have it the bonus doesn't stack — Premium Account bonuses
Forgotten Scrolls are level 81+ skill books, the ones that complete a build: Anesthesia, Enlightenment, Dual Dagger Mastery, Hide, and Feedback. They can't be crafted or bought for Adena: the "Seven Signs, Seeker of Power" quest gives a Mark of Faith for exactly one book of your choice, and everything else drops only from Monastery of Silence monsters. In the original game this is one of the rarest drops in the game — weeks of monotonous farming for a single book, where what decides the outcome isn't skill but free time. We raised the drop chance for these scrolls exactly 10× over base: the farming is still farming, but now it's manageable — players go for the book on purpose and actually get it, instead of putting it off for "someday".
Forgotten Scrolls with a 10× increased drop chance
Monster
Forgotten Scroll
Skill and who needs it
Drop chance
Divine Judge , lvl. 84
Forgotten Scroll: Anesthesia
Anesthesia — melee fighters and Treasure Hunter, from level 81
×10 of base
Divine Protector , lvl. 84
Forgotten Scroll: Enlightenment (Mage)
Enlightenment — offensive mages, from level 81
×10 of base
Divine Protector , lvl. 84
Forgotten Scroll: Enlightenment (Healer)
Enlightenment — healers and support mages, from level 81
×10 of base
Divine Mage , lvl. 84
Forgotten Scroll: Feedback
Feedback — summoners, from level 81
×10 of base
Savior of Solina , lvl. 83
Forgotten Scroll: Hide
Hide — dagger classes, from level 81
×10 of base
Pilgrim of Solina , lvl. 83
Forgotten Scroll: Dual Dagger Mastery
Dual Dagger Mastery — dagger classes, Treasure Hunter, Sword Muse and Spectral Dancer, from level 81
When a talisman is added to inventory (picked up, bought, traded), identical talismans automatically merge into one item — the remaining resource (mana / lifetime) is summed.
Why
No need to manually merge duplicates — inventory stays clean, and the resource is always stored on a single item.
~140 NPCs (essentially every raid and grand boss, plus a few special mobs) that take part in Soul Crystal level-up (the «Enhance Your Weapon» quest) carry a passive crystal icon — like a «Raid Boss» badge
Icon color
How the level-up is distributed within the party: red — to one member (the one who holds a matching crystal), blue — to a random party member, green — to everyone
When hovering over the icon
The resulting stage range this NPC raises the Soul Crystal to · the success chance · who in the party receives it
Why
You instantly see whether it's worth bringing a crystal of the needed stage — no cross-checking tables. The crystal must be in your inventory at the moment of the boss's death; one kill raises the stage by +1