Custom Features

Custom features on L2 After Work: autoloot, ACP, multibox, offline trading and dozens of conveniences you get used to instantly.

On this page
  1. Movement and interface conveniences
  2. PK/PvP announcements
  3. Potions and consumables
  4. Location access
  5. Kamaloka
  6. Multi-window
  7. Additional inventory
  8. Disconnect protection
  9. Craft
  10. Forgotten Scrolls: drop chance raised 10×
  11. Fame (Glory)
  12. Party experience distribution
  13. Summons and pets
  14. Private shops
  15. Inventory
  16. Auto-merge talismans
  17. Buff/debuff slots
  18. Offline trade
  19. Soul Crystal absorb shown in the target window

# Movement and interface conveniences

Accelerated running in towns
Speed doubled
Server time
/time command
Warehouse sorting
By type (personal and clan)
Shift+Click on NPCs/monsters
Available to all
Shift+Click on players
Available (OBT only)

# PK/PvP announcements

Type
System message
PK
$killer has slaughtered $target
PvP
$killer has defeated $target

# Potions and consumables

Auto-consumables is a server-side service, not a client macro: the decision and the actual use happen on the server, the client only stores the settings.

Mana potions
Mana Drug Mana Drug and Mana Potion Mana Potion both work — the ACP MP slot is fully functional
ACP — auto-potion use
Enabled. HP / MP / CP slots plus a separate slot for Kamael soul bottles and Energy Stone energy stones for Force classes. Default threshold: HP 70%, MP 60%, CP 90%
Where it's configured
An in-UI panel next to the shortcut bar (threshold and interval per slot), or the .acp chat command; there's also an ACP button in the autofarm menu
What's stored
The selected potion, threshold, interval, and on/off state are stored on the character — they survive relogging and the daily restart. When the stack runs out, the slot turns itself off
Interval
Can only be slowed down: the server won't allow a value below the potion's real cooldown
Where it doesn't work
Olympiad, PvP events, Krateis Cube, Underground Coliseum, Aerial Cleft, and while flagged for a siege/fort battle
Auto fishing shots
Used automatically

# Location access

Hellbound
Open (no quests required)
Catacombs and Necropolis
Without Seven Signs registration

# Kamaloka

In the Labyrinth of the Abyss (83), the Lost Captain Lost Captain drops, on top of his regular loot, S80 and S84 Neolithic Crystals, Olf's T-shirt enchant scrolls and Epic Jewelry Powder — with exact chances that are the same for everyone. Essence of Kamaloka Essence of Kamaloka — given to premium players by the Lost Captain and Solo Kamaloka — can be exchanged at the Pathfinder Worker Pathfinder Worker for a Pathfinder's Reward (S-Grade) with a chance of an Icarus weapon, or directly for Epic Jewelry Powder.

Solo Kamaloka
Premium only — see Premium Account
Essence of Kamaloka from the Lost Captain
Premium only; the extra drop from the table below is for everyone
Labyrinth of the Abyss (83)
Level 78–85, party of 2–9 players, 45 minutes, entry via Captain Mathias Mathias in Rune
Cooldown
Shared by all Labyrinths of the Abyss, resets at 06:30

Lost Captain Lost Captain — extra drop

Item Quantity Chance
Neolithic Crystal: S80-Grade Neolithic Crystal - S80 x1 5%
Neolithic Crystal (B - S84) Neolithic Crystal - S84 x1 2%
Olf's T-shirt Enchant Scroll Olf's T-shirt Enchant Scroll x1–5 10%
Epic Jewelry Powder Epic Jewelry Powder x1 20%

Exchanging Essence of Kamaloka Essence of Kamaloka at the Pathfinder Worker Pathfinder Worker

Essences What you get Note
250 Pathfinder's Reward (S-Grade) Pathfinder's Reward (S-Grade) Opens into one item: an Icarus weapon with a 30% chance, otherwise an attribute stone or an S-grade weapon enchant scroll
400 Epic Jewelry Powder Epic Jewelry Powder x1

What's inside Pathfinder's Reward (S-Grade) Pathfinder's Reward (S-Grade)

Item Chance
Icarus Sawsword Icarus Sawsword 3.33%
Icarus Disperser Icarus Disperser 3.33%
Icarus Spirit Icarus Spirit 3.33%
Icarus Heavy Arms Icarus Heavy Arms 3.33%
Icarus Trident Icarus Trident 3.33%
Icarus Hammer Icarus Hammer 3.33%
Icarus Hand Icarus Hand 3.33%
Icarus Hall Icarus Hall 3.33%
Icarus Spitter Icarus Spitter 3.33%
Fire Stone Fire Stone 17.5%
Earth Stone Earth Stone 17.5%
Dark Stone Dark Stone 17.5%
Scroll: Enchant Weapon (S-Grade) Scroll: Enchant Weapon (S-Grade) 17.5%

# Multi-window

Window limit
4 windows at once from one computer (by HWID)
If there are more windows
A fifth window won't enter the game: after choosing the server, a message will appear saying the maximum number of windows is already open from this computer. Close one of the windows and log in again.
Offline trade
A character left in offline trade doesn't occupy a window.
Auto-farm limit
1 window at a time (per HWID)

# Additional inventory

Status
Enabled for everyone, nothing to configure
When it triggers
When your main inventory is 90% full or more (by slots, equipped items count), every new single item — a purchase, drop, reward, craft, trade, mail, or warehouse withdrawal — goes into the additional inventory instead of the main one. Stackable items (adena, spirit shots, scrolls, crystals) always go into the main one. Items with a limited lifespan (runes and others) also always go into the main one, even if there's no room: in the additional inventory a rune doesn't work, but its timer still runs.
How to tell
A message with the fill percentage appears in chat and on screen: "Inventory is 93% full (74/80): … was placed in the additional inventory."
How to retrieve it
Command .cfg → the «Extra Inventory» button at the very top of the window → a withdrawal window opens, like the warehouse's: move the items into your main inventory. The additional inventory holds as much as the main one; once it's also 90% full, the usual "no space" rule applies.

# Disconnect protection

Status
Enabled
Wait time
120 seconds
Description
On disconnect the character stays in the world, giving time to reconnect

# Craft

We use a flat Masterwork chance — 4% on any weapon or armor recipe, from B-grade all the way to S84 Vesper. It is not scaled by server rates; a Premium Account adds +2 percentage points, for 6% total. Instead of the regular recipe item you get a "Chaotic" blank, which is then finished into the ready rare item by the Blacksmith.

Masterwork chance
4% without Premium, 6% with a Premium Account
What it applies to
All craftable weapons and armor from B to S84, including the Dynasty, Icarus, Destiny, and Vesper sets
Successful craft chance
Base recipe success chance, with Premium Account +10 (60% → 70%, 70% → 80%)
What isn't counted
The crafter or the customer: premium from either one is enough, if both have it the bonus doesn't stack — Premium Account bonuses
Double craft chance
5% (not affected by PA)

# Forgotten Scrolls: drop chance raised 10×

Forgotten Scrolls are level 81+ skill books, the ones that complete a build: Anesthesia, Enlightenment, Dual Dagger Mastery, Hide, and Feedback. They can't be crafted or bought for Adena: the "Seven Signs, Seeker of Power" quest gives a Mark of Faith for exactly one book of your choice, and everything else drops only from Monastery of Silence monsters. In the original game this is one of the rarest drops in the game — weeks of monotonous farming for a single book, where what decides the outcome isn't skill but free time. We raised the drop chance for these scrolls exactly 10× over base: the farming is still farming, but now it's manageable — players go for the book on purpose and actually get it, instead of putting it off for "someday".

Forgotten Scrolls with a 10× increased drop chance

Monster Forgotten Scroll Skill and who needs it Drop chance
Divine Judge Divinity Judge, lvl. 84 Forgotten Scroll: Anesthesia Forgotten Scroll - Final Secret Anesthesia Final Secret — melee fighters and Treasure Hunter, from level 81 ×10 of base
Divine Protector Divinity Manager, lvl. 84 Forgotten Scroll: Enlightenment (Mage) Forgotten Scroll - Enlightenment - Wizard Enlightenment Enlightenment — offensive mages, from level 81 ×10 of base
Divine Protector Divinity Manager, lvl. 84 Forgotten Scroll: Enlightenment (Healer) Forgotten Scroll - Enlightenment - Healer Enlightenment Enlightenment — healers and support mages, from level 81 ×10 of base
Divine Mage Divinity Magus, lvl. 84 Forgotten Scroll: Feedback Forgotten Scroll - Mutual Response Feedback Mutual Response — summoners, from level 81 ×10 of base
Savior of Solina Seeker Solina, lvl. 83 Forgotten Scroll: Hide Forgotten Scroll - Hide Hide Hide — dagger classes, from level 81 ×10 of base
Pilgrim of Solina Savior Solina, lvl. 83 Forgotten Scroll: Dual Dagger Mastery Forgotten Scroll - Dual Dagger Mastery Dual Dagger Mastery Dual Dagger Mastery — dagger classes, Treasure Hunter, Sword Muse and Spectral Dancer, from level 81 ×10 of base

# Fame (Glory)

Maximum Fame
100 000

# Party experience distribution

Power-leveling protection — the bigger the level gap, the less XP

Level difference XP for lower level
0–9 lvl 100%
10–14 lvl 30%
15+ lvl 0%

# Summons and pets

Buff retention on logout
Yes
Auto-summon on login
Yes (servitor and pet)
Attack owner via Ctrl
Yes
Teleport to owner
Yes (if stuck)
Pet regen skills
In combat only

# Private shops

Parameter Dwarf Others
Sell slots 6 4
Buy slots 6 5

# Inventory

Parameter L2 After Work Standard
Slots (non-dwarf) 150 80
Slots (dwarf) 200 100

# Auto-merge talismans

Status
Enabled
How it works
When a talisman is added to inventory (picked up, bought, traded), identical talismans automatically merge into one item — the remaining resource (mana / lifetime) is summed.
Why
No need to manually merge duplicates — inventory stays clean, and the resource is always stored on a single item.

# Buff/debuff slots

Parameter Without PA With PA
Max buffs 24 26
Max debuffs 24 24
Max triggered buffs 12 12
Max songs/dances 14 14

# Offline trade

Status
Enabled
Offline craft
Enabled
Activation cost
10 000 Adena Adena
Payment interval
310 hours (~13 days)
Min. level
40
Zone
Any (not only peaceful)
Invulnerability
Yes
Visual
Sleep effect, grey name color
Recovery after restart
Yes (max 14 days)
Disconnect after sale
Yes

# Soul Crystal absorb shown in the target window

Where
The Target Status Window of the selected NPC
What
~140 NPCs (essentially every raid and grand boss, plus a few special mobs) that take part in Soul Crystal level-up (the «Enhance Your Weapon» quest) carry a passive crystal icon — like a «Raid Boss» badge
Icon color
How the level-up is distributed within the party: red — to one member (the one who holds a matching crystal), blue — to a random party member, green — to everyone
When hovering over the icon
The resulting stage range this NPC raises the Soul Crystal to · the success chance · who in the party receives it
Why
You instantly see whether it's worth bringing a crystal of the needed stage — no cross-checking tables. The crystal must be in your inventory at the moment of the boss's death; one kill raises the stage by +1