Item enchanting

Enchanting on L2 After Work: a +20 cap for weapons, armor and jewelry, the first +3 risk-free, and an open chance table for every level. Blessed scrolls roll back to +3 instead of destroying the item, Scrolls of Destruction are safe up to +15, and auto-enchant is built into the interface.

On this page
  1. How enchanting works
  2. Maximum enchant level
  3. Enchant chances by level
  4. Types of enchant scrolls
  5. What happens on failure
  6. Support stones — chance bonus
  7. Enchanting achievements
  8. Where to get enchant scrolls
  9. Auto-enchant in our interface
  10. What's useful to know before your first attempt

# How enchanting works

Enchanting is the shortest path from "geared" to "geared well": every plus on a weapon becomes real damage, every plus on armor becomes survivability and gear score. On L2 After Work the enchanting rules are fully open: the chance of every attempt is fixed in the table below and does not depend on the time of day, the number of previous failures, or how many scrolls you've already spent. The server applies exactly the percentage written there, adds the scroll, support stone and premium bonuses on top — and rolls the dice once. The first three levels carry no risk at all, and from +6 onward a successful enchant is announced to everyone around with a system message and fireworks. You only pay with the scroll: the server takes no fee for the attempt, either in the regular enchant window or in auto-enchant.

A single +20 cap
Weapons, armor, full-body armor, shields and sigils, jewelry, belt and shirt can all be enchanted up to +20 inclusive. One cap for every slot — no need to remember separate limits for different item types.
The first +3 are guaranteed
From +0 to +3 the chance is 100%. A starter set or any fresh item can be brought up to +3 with no risk: the scroll is consumed, but the item is never damaged. Full-body armor has a safe zone one level longer — up to +4.
Premium adds to the chance
A Premium Account gives +5 percentage points to any attempt. This is added to the percentage, not multiplied: 30% becomes 35%, not 31.5%.
No scroll wasted at the cap
At the cap, the server rejects the attempt before the scroll is consumed — you'll get a "Enchant conditions not met" message and keep the scroll in your inventory. The same protection applies to items with their own limit: Olf's T-shirt, Vesper's Rainbow Robe, safe crystals.

# Maximum enchant level

The overall in-game cap is +20, and it's the same for weapons and armor. Certain items have their own limits set by their dedicated scrolls: these can't be bypassed with regular scrolls, because a regular scroll simply doesn't apply to those items.

Maximum enchant level

What's being enchanted Maximum
Weapons — physical and magical +20
Armor, full-body armor, shields and sigils +20
Jewelry — necklaces, earrings, rings +20
Belt and shirt +20
In Grand Olympiad matches +6 — any item is capped at +6 for these purposes
Olf's T-shirt Olf's T-shirt +10 — with its own scroll Olf's T-shirt Enchant Scroll
Vesper's Rainbow Robe Weaver's Multi-colored Clothes +16 — with its own scroll Event - Herdsman's Love Scroll
Staff of Master Yogi Staff of Master Yogi +23 — with its own scroll Master Yogi's Scroll: Enchant Weapon
Belt of Energy Vitality Belt +50 — with its own scroll Event - Vitality Belt Enchant Scroll

# Enchant chances by level

The table is read by the item's current level: the "+9" row is the chance of going from +9 to +10. The percentages are base values, on top of which the scroll, support stone and premium bonuses are added. Weapons are split into physical and magical by the item's own type: mages' wands and staves go by their own column.

Base chance of a successful enchant

Current level Armor, jewelry, shield Full armor set Physical weapon Magic weapon
+0 … +2 100% 100% 100% 100%
+3 66.67% 100% 60% 55%
+4 66.67% 60% 60% 55%
+5 60% 60% 60% 55%
+6 50% 50% 60% 55%
+7 45% 45% 60% 50%
+8 40% 40% 60% 50%
+9 39% 39% 50% 45%
+10 … +13 30% 30% 50% 45%
+14 30% 30% 40% 30%
+15 … +19 30% 30% 35% 30%
+20 cap cap cap cap

# Types of enchant scrolls

Scrolls differ not in chance, but in the cost of failure. The normal scroll is the cheapest and riskiest, the Blessed Scroll protects against losing the item, safe crystals and Scrolls of Destruction take nothing but themselves, and the Sacred Crystal simply grants a level with no roll at all. The scroll's grade must match the item's grade.

What each scroll type gives

Scroll (S-grade example) If the attempt fails Works up to level Chance bonus
Normal — Scroll: Enchant Weapon (S-Grade) weapon, Scroll: Enchant Armor (S-Grade) armor The item breaks, some crystals are returned +20
Improved — Scroll: Enchant Weapon (S-Grade) weapon, Scroll: Enchant Armor (S-Grade) armor The item breaks, some crystals are returned +20 +10 p.p.
Blessed — Blessed Scroll: Enchant Weapon (S-Grade) weapon, Blessed Scroll: Enchant Armor (S-Grade) armor The item is safe, its level resets to +3 +20
Scroll of Destruction — Scroll: Enchant Weapon of Destruction (S-Grade) weapon, Scroll: Enchant Armor of Destruction (S-Grade) armor The item is safe, its level is kept +15
Ancient Crystal — Ancient Weapon Enchant Crystal (S-Grade) weapon, Ancient Armor Enchant Crystal (S-Grade) armor The item is safe, its level is kept +16 +10 p.p.
Sacred Crystal — Divine Weapon Enchant Crystal (S-Grade) weapon, Divine Armor Enchant Crystal (S-Grade) armor No failure possible +20 Success guaranteed

# What happens on failure

The cost of failure depends only on the scroll type — the item's level doesn't affect it. All three possible outcomes are listed below.

Normal and Improved Scroll — the item breaks
The item is destroyed, and part of its crystals are returned. That's why normal scrolls are typically used only in the safe zone up to +3 and on inexpensive items.
Blessed Scroll — resets to +3
The item stays with you: it's unequipped and its level resets to +3. From +3 upward, a Blessed Scroll simply cannot drop you below +3 — you only lose enchant levels, never the item itself.
Safe — the level stays put
Scrolls of Destruction and Ancient Crystals touch neither the item nor its level on failure: only the scroll is consumed. It's the safest way to climb up until you hit its limit (+15 and +16).

# Support stones — chance bonus

Support stones go into the enchant window together with a normal scroll and add flat percentage points to the chance. They only work at the early levels — up to +9 inclusive — but the boost there is substantial, reaching up to a third of the chance on lower grades.

S-grade support stones

Stone Chance increase Works up to
Weapon-Type Enhance Backup Stone (S-Grade) Weapon-Type Enhance Backup Stone (S-Grade) +10 p.p. +9
Armor-Type Enhance Backup Stone (S-Grade) Armor-Type Enhance Backup Stone (S-Grade) +15 p.p. +9
Agathion Enhancement Stone: weapon Agathion Auxiliary Stone: Enchant Weapon (S-Grade) +10 p.p. +9
Agathion Enhancement Stone: armor Agathion Auxiliary Stone: Enchant Armor (S-Grade) +15 p.p. +9

# Enchanting achievements

Enchanting is the only system on the server that pays for the process itself: items brought to +10 and +15 earn Fame points and reward exactly the insurance scrolls that are always in short supply. The reward is granted by the achievements window (the .ach command), and every successful enchant counts toward it — both from the enchant window and auto-enchant.

Enchanting rewards

Achievement What to do Fame for all tiers Items
«Apprentice Weapon Enchanter» 15 weapon enchants to +10: at levels 1, 2, 3, 4 and 5 300 4× Scroll of Destruction Scroll: Enchant Weapon of Destruction (S-Grade)
«Apprentice Armor Enchanter» 55 armor enchants to +10: at levels 1 through 10 1210 6× Scroll of Destruction Scroll: Enchant Armor of Destruction (S-Grade)
«Apprentice Jewelry Enchanter» 55 jewelry enchants to +10: at levels 1 through 10 1210 6× Scroll of Destruction Scroll: Enchant Armor of Destruction (S-Grade)
«Master Weapon Enchanter» 15 weapon enchants to +15: at levels 1, 2, 3, 4 and 5 3000
  • 2× Scroll of Destruction Scroll: Enchant Weapon of Destruction (S-Grade)
  • Sacred Crystal Divine Weapon Enchant Crystal (S-Grade)
«Master Armor Enchanter» 55 armor enchants to +15: at levels 1 through 10 12100
  • 3× Scroll of Destruction Scroll: Enchant Armor of Destruction (S-Grade)
  • Sacred Crystal Divine Armor Enchant Crystal (S-Grade)
«Master Jewelry Enchanter» 55 jewelry enchants to +15: at levels 1 through 10 12100
  • 3× Scroll of Destruction Scroll: Enchant Armor of Destruction (S-Grade)
  • Sacred Crystal Divine Armor Enchant Crystal (S-Grade)

# Where to get enchant scrolls

Scrolls aren't locked to a single source: they drop from mobs, sit in the Workshop exchanges, are sold for event and Olympiad currency, and come as achievement rewards. That means you can gear up for enchanting through plain farming, event activity, or the Olympiad alike — everyone does what they enjoy and still stacks up scrolls for enchant levels.

Scroll sources

Source For what What you can get
Mob drop Regular farming Regular and blessed scrolls of every grade
Workshop (Alt+B), «WONDERFUL CUBE»
  • Adena Adena plus Cubic Fragments: Cube Fragment Weapon - S for weapons, Cube Fragment Armor - S for armor
  • shining Shiny Cube Fragment Weapon - S and Shiny Cube Fragment Armor - S
Regular and blessed scrolls
Event shop Silver Shilen Silver Shilen Regular scrolls
Olympiad shop Olympiad Token Olympiad Token Regular and blessed scrolls
Enchanting achievements Items enchanted to +10 and +15 Scroll of Destruction and Blessed Crystals

# Auto-enchant in our interface

No need to click scrolls a hundred times in a row: auto-enchant is built right into our client UI. You pick the item, the scroll, and a target level — the client then runs the attempts one after another and shows you the result of the series. The server does all the calculations, so no third-party programs are needed or used: it's a built-in feature, not a workaround for the rules. The same menu can also be opened with the .enchant chat command.

Target level
Set how high to enchant the item — up to +20 for weapons, armor, and jewelry. Once the target is reached, the series stops automatically.
A long series in a single run
You can queue up to 999 attempts in a row in a single run. When the series ends, a summary shows how many scrolls were used, how many succeeded, and what level was reached.
A safe zone handled by a separate scroll
While an item is below +3 and failure is impossible, auto-enchant can use the cheap regular scroll and save the expensive blessed one for the levels where it's actually needed.
Attribute enchant in the same window
The same auto-enchant window also applies elemental attributes — up to 120 points on armor. Stones are consumed automatically until the target value is reached.

# What's useful to know before your first attempt

A few mechanics quirks that noticeably save you scrolls and Adena but aren't visible from the enchant window.

The HP bonus from armor grows up to +12
The HP bonus from enchanting armor increases up to +12 and then stays flat: from +13 onward only physical defense continues to grow. If you're enchanting armor for survivability, the most cost-effective range is up to +12.
Weapons are more worth enchanting high
For physical weapons, the success chance past +15 stays at 35% per attempt and never drops further, while the attack bonus keeps growing linearly. That's why in top-tier builds weapons are usually enchanted higher than armor.
Every enchant level shows up in your Gear Score
Enchant level is part of the Gear Score formula: after a successful attempt the GS gain appears on screen right away, and the item's contribution rises in the .gs breakdown. Progress is shown as a number, not just felt.
Scroll grade must match
An S-grade scroll only works on S and S84 items, an A-grade scroll only on A-grade. If an item isn't highlighted in the enchant window, it's almost always a scroll-grade mismatch.
Premium pays off over a long series
The +5 percentage-point bonus per attempt matters most exactly where the base chance is low: at 30%, that's one extra success in every six.