Server Rates
Dynamic XP, increased drop and spoil, bonus rewards for quests, fishing and sieges — tuned so the start is fast and end-game farming stays meaningful
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# Experience and SP
XP and SP rates from mobs are dynamic: they scale with your character's level, not the monster's level. The multiplier is at its peak at the start, so you breeze through low levels and reach the interesting content quickly; then it gradually decreases past 80+ — keeping end-game farming valuable and the server alive longer. Raid bosses always award XP and SP at a fixed high multiplier, regardless of level.
Mob XP by level
| Level range | Multiplier |
|---|---|
| 1–39 | x5 |
| 40–75 | x4 |
| 76–79 | x3 |
| 80–81 | x2 |
| 82+ | x1 |
Mob SP by level
| Level range | Multiplier |
|---|---|
| 1–79 | x3 |
| 80+ | x2 |
Raid bosses (level-independent)
| Parameter | Multiplier |
|---|---|
| XP from raid bosses | x3 |
| SP from raid bosses | x3 |
# Drop and Spoil
Adena, item drop and spoil (both quantity and chance) come with an increased multiplier — you gather gear, consumables and resources noticeably faster, without tipping into «everything at once». Raid bosses, epic bosses, herbs and Manor use separate multipliers; NPC sell prices for dropped items are reduced instead.
- Adena
- x3
- Item drop
- x3
- Spoil (amount)
- x3
- Spoil (chance)
- x3
- Raid boss drop
- x2
- Epic boss drop
- x2
- Herbs
- x2
- Manor (crop harvesting)
- x1 (standard)
# Sieges and PvP
Participating in castle sieges, fort defences and territorial wars earns boosted Fame and Knight's Epaulettes — reputation for siege shops and rewards builds up faster. Combat rules and the cost of hiring siege guards remain standard High Five.
- Epaulettes (Knight's Epaulette)
- x3
- Fame from forts
- x3 (93 per interval)
- Fame from castles
- x3 (375 per interval)
- Fame from TW
- x3
- Siege mob drop
- x2
- Siege guard price
- x1 (standard)
# Quests, Fishing and More
Most quests give doubled rewards — XP, SP, Adena, as well as potions, recipes and materials among quest items. Scrolls and some «other» items are left at x1. Fishing also runs at an x2 multiplier.
- Fishing
- x2
- Quests (drop)
- x2
- Quests (XP reward)
- x2
- Quests (SP reward)
- x2
- Quests (Adena reward)
- x2
- Quests (reward: potions)
- x2
- Quests (reward: scrolls)
- x1
- Quests (reward: recipes)
- x2
- Quests (reward: materials)
- x2
- Quests (reward: other items)
- x1
# Items from drop group
A cap on how many distinct items can drop at once from a single drop group. From regular mobs and spoil — up to 2 items at a time; from raid bosses — up to 3.
- Regular mobs
- up to 2 items
- Spoil
- up to 2 items
- Raid bosses
- up to 3 items