Server Rates
L2 After Work rates: XP from x5 down to x1 by level, SP x3, raid bosses x3, Adena, drop, and spoil x2.5, quest XP and fishing x2. We break down every multiplier and what boosts it.
On this page
# Rates in one table
L2 After Work is a server with dynamic rates on the High Five Part 5 chronicle: XP from mobs runs from x5 at the start down to x1 at the cap, SP stays higher than XP, and raid bosses, quests, and fishing each use their own multipliers. We raised drop, Adena, and spoil just enough that a full gear set comes together in an evening of play, but doesn't lose its value in a week. Below is a single list of all server rates, followed by a breakdown of each one.
All server rates
| What | Multiplier |
|---|---|
| XP from mobs | x5 down to x1 — by character level |
| SP from mobs | x3 up to level 80, x2 after that |
| XP and SP from raid bosses | x3 at any level |
| Adena | x2.5 |
| Item drop | x2.5 |
| Spoil: amount / chance | x2.5 / x3 |
| Raid boss drop | x2 |
| Epic boss drop | x2 |
| Herbs | x2 |
| Quests: XP, SP and quest item collection | x2 |
| Quests: Adena and items on turn-in | x1 — same as original |
| Fishing | x2 |
| Epaulettes and Fame from sieges | x3 |
| Manor | x1 (High Five standard) |
# Experience and SP
XP and SP rates from mobs are dynamic: the multiplier is based on your character's level, not the monster's, and steps down as you level up. Starting levels get x5, from level 20 it's x4, from level 40 it's x3, from level 76 it's x2, and from level 80 mob XP runs at the base x1: the final levels don't fly by on high rates and remain a real goal. SP stays higher than XP throughout — x3 up to level 80 and x2 after. Raid bosses grant x3 XP and x3 SP at any level, so after 80 the main source of progression becomes raids, epics and quests.
Mob XP by level
| Level range | Multiplier |
|---|---|
| 1–19 | x5 |
| 20–39 | x4 |
| 40–75 | x3 |
| 76–79 | x2 |
| 80+ | x1 |
Mob SP by level
| Level range | Multiplier |
|---|---|
| 1–79 | x3 |
| 80+ | x2 |
Raid bosses (level-independent)
| Parameter | Multiplier |
|---|---|
| XP from raid bosses | x3 |
| SP from raid bosses | x3 |
# What else multiplies XP and SP
The level-based base rate is only the foundation. On top of it come Premium Account, the Experience and SP runes, Vitality with Nevit's recommendations, and Champions while farming. The multipliers stack multiplicatively, so the real leveling speed is almost always higher than the number in the table: for example, at level 30 the base x4, combined with Premium and full Vitality, turns into x18.
Multipliers on top of the base rate
| Source | What it gives | How to get it |
|---|---|---|
| Premium Account | x1.5 to XP and SP | |
| Experience Rune and SP Rune | +30% or +50% to XP and SP — both from mobs and from quests | A gift with a Premium purchase, a login reward, or the in-game shop |
| Vitality | x1.5 / x2 / x2.5 / x3 to XP and SP | Builds up while you're offline (four times faster than normal) and from killing raid bosses, then gets spent while farming |
| Recommendations and Nevit's Blessing | A boost to Vitality, and while the Blessing is active Vitality is counted at its maximum | Recommendations from other players, and Nevit's Advent for time spent in the game |
| Champions | From x8 to x35 to XP and SP from a single mob — depending on the Champion's tier | Random elite mobs while farming as usual — see the "Champions" section |
# Drop and Spoil
Adena, item drop and spoil amount come with a x2.5 multiplier, and the spoil success chance is tripled — you gather gear, consumables and resources noticeably faster, without tipping into "everything at once". Raid bosses, epic bosses, herbs and Manor use separate multipliers, while the sell price of dropped items to NPCs is, conversely, lowered.
- Adena
- x2.5
- Item drop
- x2.5
- Spoil (amount)
- x2.5
- Spoil (chance)
- x3
- Raid boss drop
- x2
- Epic boss drop
- x2
- Herbs
- x2
- Manor (crop harvesting)
- x1 (standard)
# How many items drop at once
A cap on how many distinct items can drop at once from a single drop group. From regular mobs and spoil — up to 2 items at a time; from raid bosses — up to 3.
- Regular mobs
- up to 2 items
- Spoil
- up to 2 items
- Raid bosses
- up to 3 items
# Quests, Fishing and More
Quests here speed up leveling rather than print Adena. XP and SP for turn-in run at x2, and quest items drop from mobs twice as fast — a "bring twenty of these" chain takes half the time. The reward from the NPC itself — Adena and items — stays original, x1: money on the server comes from farming, spoil and crafting, where the multipliers are already x2.5, and a quest remains what it was in High Five: a way to gain a level, unlock a class, or get a specific item for that stage. Fishing runs on its own x2 multiplier.
- XP for a quest
- x2
- SP for a quest
- x2
- Quest item drops from monsters
- x2
- Adena for quest turn-in
- x1 — same as original
- Items rewarded for a quest
- x1 — same as original
- Fishing
- x2
# Sieges and PvP
Participating in castle sieges, fort defences and territorial wars earns boosted Fame and Knight's Epaulettes — reputation for siege shops and rewards builds up faster. Combat rules and the cost of hiring siege guards remain standard High Five.
- Epaulettes (Knight's Epaulette)
- x3
- Fame from forts
- x3 (93 per interval)
- Fame from castles
- x3 (375 per interval)
- Fame from TW
- x3
- Siege mob drop
- x2
- Siege guard price
- x1 (standard)
# Frequently asked questions about rates
The key points, briefly
| Question | Answer |
|---|---|
| What are the server's rates? | Mob XP — from x5 to x1 depending on your character's level; SP — x3 up to level 80 and x2 after; raid bosses — x3 to XP and SP. Adena, drop and spoil amount — x2.5, spoil chance — x3, fishing — x2. For quests, XP and SP run at x2, while Adena and reward items are original. |
| Is the rate based on the mob's level or the character's level? | On the character's level. The monster's level doesn't affect the multiplier — the x5 tier applies in any location you can handle. |
| At which levels does the XP multiplier change? | At levels 20, 40, 76 and 80: x5 up to level 19, x4 at 20–39, x3 at 40–75, x2 at 76–79, and x1 from level 80. |
| Why does the XP rate drop as you level up? | So the start doesn't turn into a grind and the level cap doesn't lose its value. Low levels go by quickly, while 80+ remains a meaningful goal, and the server lives longer than a single month. |
| How to level up quickly after level 80? | Raid bosses (x3 to XP and SP at any level), quests (x2), Champions, plus Premium Account x1.5, the Experience Rune and full Vitality — they multiply the base x1. |
| Does Premium Account affect the rates? | Yes: x1.5 to XP and SP, x1.3 to Adena, drop, spoil and fishing, x1.5 to quest rewards. The final multipliers by level are listed in the "Premium Account" section. |
| Is epic boss drop multiplied too? | Regular loot — yes, x2. But epic jewelry drops at a fixed chance and doesn't scale with rates — see details in the "Epic Jewelry" section. |
| Where can I see my current rates? | In-game: Alt+B → «Server Info». It shows the base rate for your level and, separately, the bonus from Premium Account. |
| Is the quest reward multiplied by the server's rates? | Partially. XP and SP for turn-in run at x2, quest item collection from mobs is also x2, but the Adena and items the NPC hands out as a reward arrive in their original amount. That doesn't mean a quest brings no money: Adena dropping from mobs along the way follows the general x2.5 multiplier. Premium Account adds x1.5 to all quest categories, including the turn-in reward. |