Automated PvP events start on schedule around the clock — you can join solo, with no party and no preparation. Before the fight everyone is teleported to a separate instance and given a full set of gear and buffs, so the grade of your equipment does not matter: only skill and reaction decide the outcome. Kills, wins and opened chests drop Silver Shilen and Knight's Epaulette , and whoever outlives everyone in Last Hero takes the Hero status with all the Hero skills.
Don't wait for the perfect moment — open the schedule, wait for the next start and dive in. One good event pays for an evening of farming.
You get paid for everything: participation alone grants guaranteed Adena , and every kill, opened chest and place in the rankings drips Silver Shilen and Knight's Epaulette . Rewards stack — the more actively you play, the more you take home, even if you don't finish first. The main prize is Hero status in Last Hero: the winner gets the Hero skills and the Hero aura.
Every number in the table below is per kill / chest, and the engine multiplies it by your counter. Take out a dozen opponents — collect a tenfold payout.
Event
Participation
Per kill
Winner
Top killer
Special
Last Hero
100k Adena
10 Silver Shilen + 200 Knight's Epaulette
100 Silver Shilen
30 Silver Shilen
Hero status + Hero skills for the winner
a round lasts no more than 5 minutes: when time runs out, the kill leader wins (in case of a tie, no Hero is declared)
if no one gets a kill during the round, no one receives a reward
Team vs Team
100k Adena
10 Silver Shilen + 100 Knight's Epaulette
60 Silver Shilen
30 Silver Shilen
—
Treasure Hunt
100k Adena
10 Silver Shilen + 100 Knight's Epaulette
—
50 Silver Shilen
Per chest: 2 Silver Shilen + 100 Knight's Epaulette (7 chests on the map)
Global event — teleport to an instance zone with monsters, you can attack other players
Levels
75–85, 2nd/3rd class
Buffs
Automatic (fighter/mage sets)
Monsters
100 pcs, level 83–85, respawn 15 sec
Drop
Not affected by rates or premium, the same for everyone; no spoil — everything comes from the drop. Blessed Scroll: Enchant Weapon/Armor (S-Grade) and attribute crystals — see the table below
Player respawn
5 sec
Scrolls
Prohibited
Potions
Allowed
CB
Available
PvP rewards
Action
Reward
Per player kill
1 Coin of Luck
Top killer
3 Coin of Luck
Mob drop
Item
Quantity
Chance
Silver Shilen
1–3
20%
Coin of Luck
1–3
5%
Noble Enhancement Stone
5–10
10%
Gemstone S
1–3
30%
Blessed Scroll: Enchant Weapon (S-Grade)
1
1%
Blessed Scroll: Enchant Armor (S-Grade)
1
2%
Attribute crystal: Fire Crystal , Water Crystal , Earth Crystal , Wind Crystal , Dark Crystal , Holy Crystal — no more than one per kill
The legendary world event «Heavy Medals» runs on the server around the clock — no schedule, no timer, it's simply always on. Two feline event managers stand in the major towns: Winnie the Cat and Roy the Cat, and medals drop from literally any monster in the world. You farm as usual — and in parallel, without doing anything extra, you stockpile the currency for truly fat rewards.
The mechanic is simple and addictive. Two kinds of medals rain from mobs: the common Event - Medal drops from any monster constantly, while the rare Event - Glittering Medal is a valuable, infrequent drop that moves you up through the ranks. You bring the glittering medals to Winnie — in a heads-or-tails mini-game he raises your collector rank: Rabbit → Hyena → Fox → Wolf. The higher your rank, the wider the stock Roy the Cat offers, exchanging your saved-up medals for prizes. At the maximum Wolf rank the full price list opens up — from penny consumables to Dynasty gear, enchant scrolls of every grade and Stage 14 Soul Crystals.
This is no “weekend promo” or one-off chest — it's a permanent, background channel of progress. Medals trickle in on their own during any farming, and in the end you collect what people usually hunt for weeks: enchant stones up to S-grade, Stage 11–14 Soul Crystals, Knight's Epaulettes, the Noble Enhancement Stone, and even whole Dynasty sets for weapons and armor.
Every hour a Leprechaun spawns somewhere in the game world — and the server drops everything to find him first. The spot isn't fixed: the server picks a random spawn point from the whole world and places the Leprechaun near it. He can turn up two steps from a city gate, or in the middle of a high-level hunting zone you first have to reach alive.
Everyone gets the hint at the same time. The moment he appears, and then every 5 minutes after that, a line goes out to general chat: "The leprechaun is hiding! Nearest monster: … Region: … Will vanish in … min." — the monster's name and the region's name in your client's language. There are no coordinates in it: just a monster and a region, and from there it's a race on map knowledge and speed. No level, quest or party required — just get there and click.
No one misses the moment he's found: the ground shakes, the sky turns red, and an announcement with the finder's name goes out server-wide. The reward drops into the inventory whole, to one person only — 2,000,000 Adena guaranteed, plus a chance at Silver Shilen and Coin of Luck . If he isn't found within 30 minutes, the Leprechaun leaves, and the server announces that too. The next one comes in an hour — around the clock, with no schedule and no sign-up.
First spawn
5 minutes after the server restart
Spawn interval
The next Leprechaun spawns 60 minutes after the previous one was found or vanished on his own
Lifetime
30 min, then he leaves
Announcements
On appearance and then every 5 min: nearest monster, region, and time remaining
How to claim the reward
Walk up and click the NPC — first one there takes it all
Personal grudges are common in Lineage, and the «Hitman» event turns them into an open market. You set a price on a specific player's head, and anyone who kills them can take that money. Contracts are accepted by the Hitman Manager : he stands in ten towns - Gludio, Dion, Giran, Oren, Heine, Aden, Goddard, Rune, Schuttgart and Hunters Village - and works around the clock, with no schedule.
Placing a contract takes two steps. «New Order» → character name, currency and amount; you can pay with Adena or Coin of Luck . Then the agent shows a summary, and the bounty is only taken after you press «Confirm» - a typo in the amount is visible in advance, and you can change your mind at no cost before confirming. You can also put a contract on someone who is offline right now - the contract will wait for them to come back. You can't put a contract on yourself.
As soon as the contract is placed, an announcement goes out across the server: who is paying, how much and for whose head. The target gets a personal warning (if offline - on logging in), and while there is a bounty on their head, the agent reminds them about it in his menu.
«Target List» is the agency's notice board: the name and bounty of every target that is in the game right now, with your own contracts highlighted. Kill the target and the bounty drops into your inventory instantly; a hit by your pet or servitor counts too. The target gets a message saying who exactly earned money on them, and the client gets a report that the contract is closed (if offline - on their next login). No need to go back to the agent or confirm anything: it's enough to be the one who landed the last hit.
The agent also has a personal account section. «My Orders» - open contracts with a cancel button. «Order History» - the last 20 contracts you placed or completed: date, target, amount, status («Active», «Completed», «Cancelled») and the name of the other party. «Orders on Me» - who put a contract on you, when and for how much, and who ended up completing it.
Where to place an order
Hitman Manager in 10 towns: Gludio, Dion, Giran, Oren, Heine, Aden, Goddard, Rune, Schuttgart, Hunters Village
Schedule
Around the clock, no breaks
Payment currency
Adena or Coin of Luck
Bounty amount
Any amount above zero; the sum must be in your inventory
Payment
Right after confirming in the summary window
Limit of open orders per customer
5
Contracts on one target
1
Contract on yourself
Not allowed
Ordering a hit on an offline player
Allowed — the contract waits for their return
Announcement of a new order
Yes, to general chat: the customer, the amount and the target
Who gets the reward
Whoever lands the last hit (or the owner of the pet/servitor)
Clanmate or ally of the target
Does not get the reward
The client killed their target themselves
No reward, the contract stays open
Karma and PK count for killing the target
Awarded under the normal rules
Cancelling a contract
Only by its author, in «My Orders», with confirmation
Refund of the stake on order cancellation
No
Contract history
The last 20 - for the client, the hitman and the target